Can Ince

Real-time audio engineer & instrument designer.

I build the instruments people make music with: real-time audio plugins in C++, Rust, and Zig, and the generative and agentic systems built on top of them. Currently building PAM at MAP Audio; previously FL Studio at Image-Line.

About

I'm Can, a senior audio software engineer in London. I've spent the past decade building music software: DAWs, plugins, and lately the AI tools inside them.

I shipped PAM, a hybrid sampler and sequencer for MAP Audio, in C++ and Rust, and spent three years on FL Studio at Image-Line, writing C++ and WebAssembly.

My research on composition interfaces has been published at ICMC and NIME, and I was program chair of the FARM workshop at ICFP 2018.

  • Real-time DSP
  • Audio Plugins: VST3 / AU / CLAP
  • C++ / Rust / Zig
  • JUCE & Elementary Audio
  • AI/ML for Audio
  • Agent Orchestration & Tool Use
  • Web Audio & WebAssembly
  • Generative Music Systems
  • TypeScript / React

Writings

Folder
Programming for Music: Explorations in Abstraction

My MA thesis at the University of Huddersfield. It treats algorithmic processes as extended cognition for the composer: with code, you can build musical structures that would be impractical to write by hand.

    Folder
    Siren: Interface for Pattern Languages

    A NIME 2018 poster: a preliminary evaluation of Siren's interface using the Cognitive Dimensions of Notations framework.

      Folder
      Siren: Hierarchical Composition Interface

      An ICMC 2017 paper on Siren's hierarchical composition interface, a tracker-style front end for building and arranging patterns in TidalCycles.

        Get in touch

        If you're building real-time audio or AI music software, or hiring for it, I'd like to hear from you.